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EdQuest Blog


Reclaiming Gamification: Why it belongs in the classroom.
Gamification is everywhere—from toothbrush apps and classroom points to social media streaks and sales leaderboards. But while it can boost motivation and learning, it also risks being used for manipulation and addiction. In this post, we explore the fine line between positive and negative gamification, break down the myth of extrinsic rewards, and argue why ethical, story-driven gamification deserves a place in every modern classroom.


Why EdQuest Works: Fuelling Motivation Through Self-Determination Theory
What makes students want to learn—not just because they have to, but because they want to? According to Self-Determination Theory (SDT),...


🌍 Why Thematic Teaching Transforms the Classroom
Thematic teaching connects the dots—linking subjects through big ideas that matter. By immersing students in real-world themes, it boosts engagement, deepens understanding, and builds critical thinking. EdQuest brings this to life through quest-based learning maps that combine storytelling, relevance, and curriculum outcomes into one powerful, immersive experience.
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